<template>
    <div class="app-container">
      <el-form :model="queryParams" ref="queryForm" size="small" :inline="true" v-show="showSearch" label-width="68px">
        <el-form-item label="json的key" prop="jsonKey">
          <el-input
            v-model="queryParams.jsonKey"
            placeholder="请输入json的key"
            clearable
            @keyup.enter.native="handleQuery"
          />
        </el-form-item>

        <el-form-item label="游戏json的描述" prop="jsonDesc">
          <el-input
            v-model="queryParams.jsonDesc"
            placeholder="请输入游戏json的描述"
            clearable
            @keyup.enter.native="handleQuery"
          />
        </el-form-item>

        <el-form-item>
          <el-button type="primary" icon="el-icon-search" size="mini" @click="handleQuery">搜索</el-button>
          <el-button icon="el-icon-refresh" size="mini" @click="resetQuery">重置</el-button>
        </el-form-item>
      </el-form>
  
      <el-row :gutter="10" class="mb8">
        <el-col :span="1.5">
          <el-button
            type="primary"
            plain
            icon="el-icon-plus"
            size="mini"
            @click="handleAdd"
            v-hasPermi="['settings:gamejsonsetting:add']"
          >新增</el-button>
        </el-col>
        <el-col :span="1.5">
          <el-button
            type="success"
            plain
            icon="el-icon-edit"
            size="mini"
            :disabled="single"
            @click="handleUpdate"
            v-hasPermi="['settings:gamejsonsetting:edit']"
          >修改</el-button>
        </el-col>
        <el-col :span="1.5">
          <el-button
            type="danger"
            plain
            icon="el-icon-delete"
            size="mini"
            :disabled="multiple"
            @click="handleDelete"
            v-hasPermi="['settings:gamejsonsetting:remove']"
          >删除</el-button>
        </el-col>
        <el-col :span="1.5">
          <el-button
            type="warning"
            plain
            icon="el-icon-download"
            size="mini"
            @click="handleExport"
            v-hasPermi="['settings:gamejsonsetting:export']"
          >导出</el-button>
        </el-col>
        <right-toolbar :showSearch.sync="showSearch" @queryTable="getList"></right-toolbar>
      </el-row>
  
      <el-table v-loading="loading" :data="gamejsonsettingList" @selection-change="handleSelectionChange">
        <el-table-column type="selection" width="55" align="center" />
        <el-table-column label="id" align="center" prop="id" />
        <el-table-column label="key" align="center" prop="jsonKey" />
        <el-table-column label="value" align="center" prop="jsonValue" />
        <el-table-column label="描述" align="center" prop="jsonDesc" />
        <el-table-column label="创建者" align="center" prop="createBy" />
        <el-table-column label="创建时间" align="center" prop="createTime" width="180">
          <template slot-scope="scope">
            <span>{{ parseTime(scope.row.createTime, '{y}-{m}-{d}') }}</span>
          </template>
        </el-table-column>
        <el-table-column label="更新者" align="center" prop="updateBy" />
        <el-table-column label="更新时间" align="center" prop="updateTime" width="180">
          <template slot-scope="scope">
            <span>{{ parseTime(scope.row.updateTime, '{y}-{m}-{d}') }}</span>
          </template>
        </el-table-column>
        <el-table-column label="操作" align="center" class-name="small-padding fixed-width">
          <template slot-scope="scope">
            <el-button
              size="mini"
              type="text"
              icon="el-icon-edit"
              @click="handleUpdate(scope.row)"
              v-hasPermi="['settings:gamejsonsetting:edit']"
            >修改</el-button>
            <el-button
              size="mini"
              type="text"
              icon="el-icon-delete"
              @click="handleDelete(scope.row)"
              v-hasPermi="['settings:gamejsonsetting:remove']"
            >删除</el-button>
          </template>
        </el-table-column>
      </el-table>
      
      <pagination
        v-show="total>0"
        :total="total"
        :page.sync="queryParams.pageNum"
        :limit.sync="queryParams.pageSize"
        @pagination="getList"
      />
  
      <!-- 添加或修改游戏通用配置（json）对话框 -->
      <el-dialog :title="title" :visible.sync="open" width="500px" append-to-body>
        <el-form ref="form" :model="form" :rules="rules" label-width="80px">
          <el-form-item label="json的key" prop="jsonKey">
            <el-input v-model="form.jsonKey" placeholder="请输入json的key" />
          </el-form-item>
          <el-form-item label="json的value值" prop="jsonValue">
            <el-input v-model="form.jsonValue" type="textarea" placeholder="请输入内容" />
          </el-form-item>
          <el-form-item label="json的描述" prop="jsonDesc">
            <el-input v-model="form.jsonDesc" type="textarea" placeholder="请输入内容" />
          </el-form-item>
        </el-form>
        <div slot="footer" class="dialog-footer">
          <el-button type="primary" @click="submitForm">确 定</el-button>
          <el-button @click="cancel">取 消</el-button>
        </div>
      </el-dialog>
    </div>
  </template>
  
  <script>
  import { listGamejsonsetting, getGamejsonsetting, delGamejsonsetting, addGamejsonsetting, updateGamejsonsetting } from "@/api/settings/gamejsonsetting";
  
  export default {
    name: "Gamejsonsetting",
    data() {
      return {
        // 遮罩层
        loading: true,
        // 选中数组
        ids: [],
        // 非单个禁用
        single: true,
        // 非多个禁用
        multiple: true,
        // 显示搜索条件
        showSearch: true,
        // 总条数
        total: 0,
        // 游戏通用配置（json）表格数据
        gamejsonsettingList: [],
        // 弹出层标题
        title: "",
        // 是否显示弹出层
        open: false,
        // 查询参数
        queryParams: {
          pageNum: 1,
          pageSize: 10,
          jsonId: null,
          jsonKey: null,
        },
        // 表单参数
        form: {},
        // 表单校验
        rules: {
          jsonKey: [
            { required: true, message: "json的key不能为空", trigger: "blur" }
          ],
          jsonValue: [
            { required: true, message: "json的value值不能为空", trigger: "blur" }
          ],
          jsonDesc: [
            { required: true, message: "json的描述不能为空", trigger: "blur" }
          ],
        }
      };
    },
    created() {
      this.getList();
    },
    methods: {
      /** 查询游戏通用配置（json）列表 */
      getList() {
        this.loading = true;
        listGamejsonsetting(this.queryParams).then(response => {
          this.gamejsonsettingList = response.rows;
          this.total = response.total;
          this.loading = false;
        });
      },
      // 取消按钮
      cancel() {
        this.open = false;
        this.reset();
      },
      // 表单重置
      reset() {
        this.form = {
          id: null,
          jsonKey: null,
          jsonValue: null,
          jsonDesc: null
        };
        this.resetForm("form");
      },
      /** 搜索按钮操作 */
      handleQuery() {
        this.queryParams.pageNum = 1;
        this.getList();
      },
      /** 重置按钮操作 */
      resetQuery() {
        this.resetForm("queryForm");
        this.handleQuery();
      },
      // 多选框选中数据
      handleSelectionChange(selection) {
        this.ids = selection.map(item => item.id)
        this.single = selection.length!==1
        this.multiple = !selection.length
      },
      /** 新增按钮操作 */
      handleAdd() {
        this.reset();
        this.open = true;
        this.title = "添加游戏通用配置（json）";
      },
      /** 修改按钮操作 */
      handleUpdate(row) {
        this.reset();
        const id = row.id || this.ids
        getGamejsonsetting(id).then(response => {
          this.form = response.data;
          this.open = true;
          this.title = "修改游戏通用配置（json）";
        });
      },
      /** 提交按钮 */
      submitForm() {
        this.$refs["form"].validate(valid => {
          if (valid) {
            var jsonFlag = this.validateJson();
            if (!jsonFlag) {
              this.$modal.msgError("json的值不符合json规范或者元素不能为空");
              // 阻止提交表单提交
              return false;
            }

            if (this.form.id != null) {
              updateGamejsonsetting(this.form).then(response => {
                this.$modal.msgSuccess("修改成功");
                this.open = false;
                this.getList();
              });
            } else {
              addGamejsonsetting(this.form).then(response => {
                this.$modal.msgSuccess("新增成功");
                this.open = false;
                this.getList();
              });
            }
          }
        });
      },
      /** 删除按钮操作 */
      handleDelete(row) {
        const ids = row.id || this.ids;
        this.$modal.confirm('是否确认删除游戏通用配置（json）编号为"' + ids + '"的数据项？').then(function() {
          return delGamejsonsetting(ids);
        }).then(() => {
          this.getList();
          this.$modal.msgSuccess("删除成功");
        }).catch(() => {});
      },
      /** 导出按钮操作 */
      handleExport() {
        this.download('settings/gamejsonsetting/export', {
          ...this.queryParams
        }, `gamejsonsetting_${new Date().getTime()}.xlsx`)
      },
      /**
       * 校验是否为json格式
       */
      validateJson() {
        const str = this.form.jsonValue;
        console.log(str);
        // 检查字符串是否为空
        if (typeof str !== 'string' || str.trim() === '') {
          return false;
        }

        try {
          // 尝试解析字符串
          const result = JSON.parse(str);

          // 检查解析后的结果是否为对象或数组，并且不是一个原始值
          // 注意：这里也排除了原始类型的包装对象，例如 new Number(1), new Boolean(true)
          return (typeof result === 'object' && result !== null && !Array.isArray(result) && Object.keys(result).length > 0)
            || (Array.isArray(result) && result.length > 0);
        } catch (e) {
          // 如果解析失败，则返回 false
          return false;
        }
      }
    }
  };
  </script>
  